rkagerer37 minutes ago
Great game, though the controls on mobile are a bit too imprecise.
As you drag a hole, the size widgets should disappear so you can better see what's around it. They could pop back up again once you're done dragging.
Personally I'd rather if you had to press a button or something (or long press?) to add a new hole. I keep accidentally adding new ones when all I want to do is adjust an existing one.
Also spamming the user with the help screen right off the bat is a bit much. As long as they know it's there and can pull it up / dismiss it, I think it would be more fun to sort of discover the game mechanics yourself.
Note several of the first 8 or so levels can be accomplished with a single minimum (8) sized black hole. Eg. I liked the simplicity of doing that on level 6.
baw-bag11 minutes ago
I love these kind of things and all of their quirks. Just interacting with a webpage in a fun way. More of this!
adamesque2 hours ago
Fun idea, but kind of maddening that I can click and hold to add mass to a hole but if i overshoot, i can't do anything subtract mass or delete a hole.
gschizasan hour ago
Click on the hole. There will appear 3 buttons, one to add mass, one to subtract and one to delete the hole completely.
40four2 hours ago
The ability to subtract mass is definitely needed. All you can do is click “undo” and try again. You can drag the holes around too. Still pretty fun, I played 5 or 6 levels
trwhiteop2 hours ago
I just pushed an update. Click on the hole and controls will appear. I think you'll enjoy the later levels (10+)
hnuser123456an hour ago
Nice domain name
trwhiteopan hour ago
Thanks. The important context is that I am 6ft 7 (and once knew all the words to Hypnotize)
msephton2 hours ago
Tap the black hole and it gives you ability to add and remove.
rapidflan hour ago
also need a way to increase the sim speed. 1.5x 2x etc
Definitely a fun game kudos!
YeahThisIsMe2 hours ago
This is the year of old browser (and/or flash) games making a comeback in some form.
simonjgreen10 minutes ago
Well, this is going to be a fun problem
amelius24 minutes ago
wat100007 minutes ago
It might be a cheat, but I'd really like a mode where the projected path of the ship had unlimited length. The trial and error cycle is a bit too long for some of the more advanced setups.
iamwil2 hours ago
This is kind of a cool concept. It's like Space Golfing.
Another alternative is to make it like a turn-based Scorched Earth (Mother of all games), where you can either
1. launch asteroid size projectiles across star systems in a field of stars and black holes to it each other.
2. launch projectiles that then place black holes (perhaps either by timeout or signal--taking into account the speed of light!) to change the field.
It's a good start!
peesem24 minutes ago
reminds me of Gravitee, except in that game the planets are pre-positioned and you're hitting a golf ball
kkhirean hour ago
Fantastic! Should add an (optional) instruction level, but would have loved this game as a kid.
manlymuppet2 hours ago
Never ignored a tutorial faster.
(This is a compliment.)
chirauan hour ago
I know right? As soon as I saw the page, I had a rough idea of how to control things already. lol
trwhiteopan hour ago
Thanks! I like the keyboard experience (space for start/stop), arrows to add/subtract mass. Maybe I will add tabbing
mosfetsan hour ago
This is somehow surprisingly fun, a good game to play with kids.
fullstackwifean hour ago
Very nice, being busy with sth, and I could not go through all levels and reached the one with star(sun?), but the topic of gravity assist manouver was always inspiring for me, so I enjoy this game, congrats on making it!
matheusmoreira22 minutes ago
Love it.
NooneAtAll325 minutes ago
Loved it! Played all 20 levels
Some missions have mass budget so large it seems to imply a "go fast, crash fast" solutions, but there's no time-of-flight score :(
ha, now I want to see a leaderboard, with players' score distribution (mass/holes/time mb?), like the zachtronics games
I had a blast. Thank you!
jonplackett2 hours ago
It’s nice but clearly designed for desktop
It’s a mobile world. This would be so nice as a proper touch enabled game
trwhiteop2 hours ago
It sorta works. Hoping to do more testing (tomorrow)
leetrout2 hours ago
Just a few tokens away from a flutter port
toobulkehan hour ago
Clicking too fast zooms the browser which breaks the click placement. Native Mobile would be much better.
Great concept!
leptonsan hour ago
>It’s a mobile world.
Desktop and Mobile are at about a 50/50 split, no it's not exactly a "mobile world".
shantanujoshian hour ago
wow wonderful game this is super fun! Would love it on iOS
xixixaoan hour ago
It launches on mobile safari but doesn’t seem playable, landscape on mobile safari sucks.
trwhiteopan hour ago
Sorry, it very much began as a desktop game. Hoping to work on it if I have time tomorrow
davelacyan hour ago
bravo - excellent game
mkatx2 hours ago
Nice, a lot of fun!
Loughla29 minutes ago
Fun, but terrible on mobile.
Razengan2 hours ago
Feedback:
- It would be nice to be able to manually key in the matter; on Safari desktop clicking uses up matter too quickly to set precisely.
- Key to speed up time once running.
mihaaly2 hours ago
I love it! : )
derin-picment33 minutes ago
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