Hacker News

bananaboy
Interview with Amit Patel, Creator of “Solar Realms Elite” (2013) breakintochat.com

Boxxed5 hours ago

Other awesome BBS door games, for a those that want a shot of nostalgia:

LORD, Barren Realms, Falcon's Eye, Land of Devastation, Planets: TEOS, Usurper

It was a fun era. I had a BBS all setup and ready to go, complete with insane ASCII art: the plan was to make it live once my sister went to college, giving me the second phone line entirely to myself. But in the intervening two years the internet really took off and by the time she moved out (1997) it felt like a pointless endeavor.

somenameforme3 hours ago

Like others said, pretty much blasphemy leaving off Tradewars, but props for mentioning Usurper! LORD was fun mostly only fun (unless it was heavily modded) for social/community aspects. Usurper was kind of like LORD, but was actually fun to play in and of itself.

FlyingAvataran hour ago

Operation Overkill

greesil5 hours ago

Tradewars

Firehawke4 hours ago

Definitely TradeWars 2002. That's probably the most popular door of all time.

a11r7 hours ago

Amit Patel was employee #7 at Google and built many things including the little geo display in the lobby that would show live search queries as dots color coded by language.

lll-o-lll6 hours ago

And writing “Don’t be evil” everywhere. I suspect being the “originator” is contested; but this wonderful nerd, who made Red Blob Games, is the spirit.

Barren Realms Elite and Falcons Eye were my favourite doors games as a teen (written by his brother). Inter-BBS - playing against people in other countries - was just amazing at the time.

lll-o-lll6 hours ago

Interesting. I found this article that does point to Amit Patel as the originator of “Don’t be evil” at google.

“Mayer explained that Don't Be Evil was coined in 1999 by one of Google's first engineers, Amit Patel, who shared a work cubicle with Mayer. She said Patel and other early employees were resistant when staff with business skills began joining the engineer-driven company. The engineers feared they would be pressured into moving certain clients higher in search results listings or building products they did not want to build. Patel voiced his fears via the whiteboard in the conference room where Google sales people met clients. "In this incredibly neat handwriting in tiny little letters on the bottom right hand side of the white board, he wrote 'Don't Be Evil'," Mayer said. Some time later, when Google had 200-300 employees, its human resources team decided the company needed corporate values. They called a team meeting of some of Google's senior staff. After they brainstormed 10 positive corporate values, Paul Bucheit, the inventor of Gmail, suggested ditching those in favour of one that covered all angles - Don't Be Evil. "Originally Don't Be Evil was No.6 on the corporate values [list] but it's the only one that stuck because it's the catchiest and, as Paul said, encompasses everything else," said Mayer.”

https://www.smh.com.au/technology/dont-be-evil-or-dont-lose-...

We forget that many companies are founded by passionate engineers; however they may change over time.

rented_mule4 hours ago

I was lucky enough to spend ten or so hours with Amit over the span of six or eight years after he left Google. He has a fantastic ability to find the simple core of very complicated things, making it easy for others to understand. People repeatedly thought it was so impressive that I understood deep concepts so thoroughly. Then I'd say, "wait, let me draw the simple line chart on the whiteboard that Amit drew for me." Then they immediately understood it just as well as I did. My time with him always left me feeling inspired. He's a truly nice guy too.

nylonstrung2 hours ago

Amit Patel's website is so good, some of the best explanations of concepts like pathfinding, perlin noise etc

https://www.redblobgames.com/

semyonsh4 hours ago

For what it's worth, you can still play it today if you want to. I set up Solar Realms Elite a while back on my BBS with help of Amit's instructions found here[1]. In the spirit of things it's pretty funny having to circumvent a Y2K bug by setting the date to 12/31/1999, but it works flawless after that.

[1] - http://www-cs-students.stanford.edu/~amitp/Articles/SRE-Docu...

exogeny7 hours ago

Ah, nostalgia. I was a LORD man myself. One of my good friends from the BBS scene in my hometown (412/724) had a Telnet/SSH instance of LORD that ran for a good decade plus.

bananaboyop6 hours ago

Same here, I played a lot of LORD! Only a little bit of BRE. Incidentally the author of LORD Seth Robinson continues making games long after LORD. I think he’s semiretired now but he has been working on an ai-coded photoshop clone https://github.com/SethRobinson/Patchy

schoen9 hours ago

(2013)

fckgoogle23565 hours ago

[dead]

hn-front (c) 2024 voximity
source