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Quake – 30th Anniversary Update slayersclub.bethesda.net

ZuLuuuuuuan hour ago

It is nice to see Quake getting some love from the publisher, but I feel like it is not enough.

A bit controversial opinion maybe but I really like Quake Champions and I spent a good amount of time playing it. I even bought some battle passes and merch to support the development. I was really sad that they basically put the game to life support just 1.5 years after its release. The game improved so fast during those 1.5 years, we were getting significant improvements with every patch. I always wondered how much more it would improve if they put just 1 more year into its development.

madewithdrama32 minutes ago

With the failure of Quake champs, unreal tournament 4, and diabotical in the past decade, I don't think we can blame the developers for not trying hard enough. All three were great games (regardless of how nit-picky the players might be), and all three failed at attracting and maintaining new players.

mikepurvis15 minutes ago

I think games that are heavily reliant on online pvp are just always going to struggle with being more niche appeal. Matchmaking is hard to do well and consistently, and managing the skill/progression curve is hard— there's gotta be things in there to master, but also new players will never join if they're just getting stomped every game because they can never catch up.

This tension has arguably been a contributing factor in the collapse of the ARC Raiders playerbase, with a huge population who joined primarily to shoot and loot the robots eventually confronting the realities of a pvpve game, and peacing out for good after getting shot in the back or ambushed too many times.

ThrowawayR23 minutes ago

[delayed]

baal80spam26 minutes ago

> all three failed at attracting and maintaining new players

This means that they not necessarily were all that great.

madewithdrama18 minutes ago

They were great examples of what an arena shooter should be. Smooth movement, balanced weapons, well designed maps. The people who had experience with arena shooters liked them. Most new players did not want to get rekt for months on end while they learned the basics, however.

TulliusCicero10 minutes ago

> Most new players did not want to get rekt for months on end while they learned the basics, however.

If that's the new player experience, you done fucked up. Making sure new players actually have fun is a critical part of the game's design. You can't just rely on "...and then new players will have to spend 50-60 hours getting demolished before they start having a good time."

Easing that transition could mean different things -- a campaign, skirmish mode vs bots, full-on PvE co-op mode, automatching that actually works, whatever -- but you do need something effective.

moomin24 minutes ago

Only in the rather reductive sense of “the vast majority of gamers are into other genres now”.

acron023 minutes ago

It can also mean the market has shifted which is more the case imo.

html5cat7 minutes ago

Surprised they didn't port these to Mac yet. Between M series and Game Porting Toolkit (4 now?) it seems like small effort can unlock huge wave of new players nostalgic for childhood game.

VCFundedGenYer2 minutes ago

Nope. Unless Game Porting Toolkit is free and open like Proton, there is little to no prospect of the macOS gaming landscape to improve.

thecrumban hour ago

I have no idea what any of these are LOL

Dawn of the Machine is available as a free update for Quake owners on XBOX Series X/S, XBOX One, Microsoft PC Store, Game Pass, PC Game Pass, Steam, PlayStation 5, PlayStation 4, Nintendo Switch 2 (via backwards compatibility), and Nintendo Switch versions of Quake.

I do still have my Quake CDs...

bsimpsonan hour ago

Same.

Weird to see a DLC for a game that's older than Steam. Would have been more interesting if they released the WADs or whatever that you could play on the open source version of the game. (All of this is interesting in light of MS's recent hallowing of their game studios.)

When Quake was popular, CDs were far and away the most popular install method. They're locking a lot of OG owners out (unless they're hoping to drive a trickle of $4 Steam sales).

officeplant31 minutes ago

These are out for the enhanced release all owners of Quake on Steam/GoG got for free when Nightdive remastered Quake I/II.

Unfortunately they break the limits of the original game engine and usually require something like Darkplaces[0] to run. Although I highly recommend darkplaces for even players of the original Quake because the QoL improvements are nice.

[0]https://github.com/darkplacesengine/darkplaces

ColdStream4 minutes ago

I figured as much. Some of the addons for the 'modern' Quake seem to really stretch it way beyond anything we saw out of the original engine.

Also love that there is a 50% chance that you can crash a Ps4/Switch just loading a level with the Slave Zero mod that they provide. They are pushing it fairly hard with that one.

efficax44 minutes ago

They're called "pak"s for quake :)

bsimpson4 minutes ago

It's been so long since I've put the CD in, I forgot.

gambitingan hour ago

Quake launched 2 full years after Playstation 1, so I find it somewhat unlikely you've never heard of a Playstation. And if you have it on CDs you must have played it on PC with Microsoft Windows, so I'd assume a Microsoft PC Store should at least let you guess what it is.

nizmow42 minutes ago

Quake was a DOS game.

gambiting30 minutes ago

It was actually both in one executable. Pretty neat. But I will agree that OP might have played it in Microsoft Dos on a PC, so the original point still applies.

parastian hour ago

Every emoji in this post seems bigger than the last.

silversmithan hour ago

Where did that trend start? Who writes like that, with emoji bullet points? I'm seeing it around, but surely nobody looks at that and says "yeah that's good"?

pvtmertan hour ago

Around 2020, I think tools like Notion (notion.so) made it popular. Even the Huggingface itself is an emoji...

[deleted]24 minutes agocollapsed

walrus0124 minutes ago

I remember when someone registered (poopemoji).la

https://xn--ls8h.la/

It does show up as the poop emoji followed by .la in google search results, but not in a firefox address bar.

_verandaguyan hour ago

LLM-driven writing's been a big part of this trend, unfortunately.

efskap16 minutes ago

But that means it had to be a trend already to be overrepresented in the training corpus, right? Or was it just something the RLHF evaluators got a kick out of...

dawnerd12 minutes ago

It was common before but the LLMs took it to the extreme. They seemed to have mostly fine tuned it though. Page copy definitely smells like ai

markedathomean hour ago

I've really seen it a lot in Discord channels that have [emoji]channelname Occasionally in some channels lists may be bullets with emojis particularly the welcome/rules, usually to match reaction emojis, or to automate channel(s) selection (click on the youtube icon to get notified when a youtube vid is posted, etc.)

mgfistan hour ago

ChatGPT was the first place to really do it to this extent

2OEH8eoCRo0an hour ago

Look inward at our infantile and excessively positive industry. We are just trying to have fun! Do you hate fun?

sph15 minutes ago

Likely em units and missing closing tags.

grenoirean hour ago

Did an LLM draft this garbage copy?

Narishmaan hour ago

Yes.

joshmarinaccian hour ago

Is this an update for the original quake or do you need one of the newer ones?

AgentMEan hour ago

It's for people who own the original game on Steam or one of the other supported digital storefronts.

testfrequencyan hour ago

New. Modern platform versions from their respective stores.

jiffygistan hour ago

Does the new episode work well in opensource ports? (don't feel like installing steam rn and don't care about nightdive port)

eseymouran hour ago

The modding changes mentioned at the bottom of TFA seem to imply that text strings won't render properly until the source ports are updated. You're going to have to install the NightDive port anyway to download the new episode. I don't think they have a separate download for it. I'd imagine everything else might work okay already or will be fixed alongside the string issues.

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AgentMEan hour ago

They need changes to support it, but I don't expect it to take long. Both vkQuake and IronWail work well with the previous new official episode (Dimension of the Machine) and the remastered models after they were updated for that.

RobRiveraan hour ago

I have zero real excuse for never having built the game from source.

I have played with the modding surface available in the quakeC files tho!

I was experimenting with a game design element where firing a weapon didnt decrement the ammo, but auto fired.

In other words, you always fired whatever you had out, removing the ammo hoarder behavior, but also makes you very cognizant about explosive barrels and where you point that rocket.

speak_plainly5 minutes ago

I bet this is an attempt by Microsoft at trying to win back fans.

I also noticed IShowSpeed and Kai Cenat promoting a Minecraft playthrough, which I would assume is paid for by Microsoft given what they’ve been saying lately: https://youtu.be/IgJru9870_A

We will be inundated with low-effort fan service until morale improves.

bsimpsonan hour ago

I had the Mac version of Quake II.

They encoded the game as an audio CD, so you could toss the disc in a boombox and listen to the soundtrack when you weren't playing. Very cool!

nizmow43 minutes ago

This was actually just how CDDA music tracks worked in almost all CD games in the late 90s. :)

cosmotic43 minutes ago

This was very common at the time. I suspect there was a technical reason, maybe freeing up the CPU and memory from dealing with music and offloading that to the CDROM drive.

formerly_proven15 minutes ago

There's a reason you used to have a separate four-pin cable going from the CD drive to the sound card ;)

ZiiS44 minutes ago

Strictly speeking the was a seperate track with the game, the music was just in the native Audio CD format.

rzzzt40 minutes ago

How many hours did you play when you found out you can dismiss the "computer updated" notification?

namdnay36 minutes ago

If you read this and you haven’t played arcane dimensions yet, drop everything and go and do that. It makes the quake the best single player FPS ever. The mechanics are even better than vanilla quake, the maps are gorgeous, the enemies diverse and fun. Absolute perfection

sph12 minutes ago

I adore Quake custom levels, but any time I want to play one, the half thousand source ports, the accessory tools to manage wads that work only on Windows (I'm on Linux), figuring out how to get a shady copy of the original .wad from shady sites, all send my brain into analysis paralysis and I just lose any interest. I must have tried half a dozen times over the years, and every time there's even more options and recommendations than last time.

ZiiSan hour ago

Whilst they owe me nothing with the amount I played my CD, feels a bit harsh to trade on the 30th aniversary but only support much newer sales.

fiatpandas18 minutes ago

Is there a technical reason why this update won’t land on GOG?

Uvix9 minutes ago

The FAQ reads as "not yet", not "won't". This is second-hand but my impression is that publishing patches through GOG is not as easy as through other platforms (possibly because of their need to build new installers?).

scoofy40 minutes ago

Reminder that the NIN Quake soundtrack rules: https://www.youtube.com/watch?v=Mv5Jvr2Fp48&list=PLs7s7YCW40...

system234 minutes ago

I have Quake on Steam. Just updated, but I do not see Dawn of the Machine.

markus_zhang21 minutes ago

I see it at the bottom once you select "NEW GAME".

nsxwolf44 minutes ago

Does it work with the MS-DOS version?

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