lawrencechen3 hours ago
Behind the scenes stuff:
https://sf.isopolis.city/dev.html
> The source is Google Photorealistic 3D Tiles. Isometric.nyc explored and rejected the use of 3d building data. It is pretty insane that US gov has free LIDAR data for every city in the US available to the public. I spent <30mins exploring this and stuck to google 3d images. Claude Code whipped up a scraper to stream the 3D Tiles and render with three.js. This gives the best "real" texture base for the model to learn from. Anything else would involve a LOT of manual work to get the inputs right.
> Now that we have the 3D tiles, we need to generate the ground truth pairs for training! Similar to isometric.nyc, I generated a few ghibli-style pixel-art images using Google's Nano Banana. SF terrain is very interesting. There are quite a few distinct features like skyscrapers in FiDi, the hills in the southeast, 2 iconic bridges, lots of coastline, piers, parks, suburban grids and lots of water. I generated a ton of images and curated from them. Getting consistent style was a challenge. There was a LOT of manual trial and error. But as usual, Claude Code added this feature to the dev app that allowed me to select the best images and approve them.
nuwandavekopan hour ago
glad you liked it!
I had to leave out a ton of details in the training process. But at every step, codex/cc built me a dev tool to navigate the complexity. That was such a unique side project experience.
simonw3 hours ago
> I'm stoked for the golden era of side-projects!
Love that attitude. Me too!
nuwandavekopan hour ago
very inspired by you!
[deleted]3 hours agocollapsed
EZ-Cheeze2 hours ago
https://arstechnica.com/science/2018/04/these-oblique-satell...
"Satellite images from highly oblique angles are pretty mindblowing"
If u like this u will like that
nuwandavekop2 hours ago
woahhh, these are so beautiful!
murphyslab4 hours ago
Incredible. It's easy to just go on browsing and exploring. The massive, scrollable pixel art aspect reminds me a little of Floor796: https://floor796.com/
tamimio4 hours ago
This is amazing, it got everything I could think of but not all, where’s little nightmares, silent hill, naruto, men in black, for a starter. But it’s neat regardless!
murphyslab3 hours ago
Men in Black: https://floor796.com/#b2r4,541,605
Naruto: https://floor796.com/#t2l4,684,675
The author continues adding and refining the project, so if it isn't in there yet, perhaps in the future.
tamimio3 hours ago
Nice, love it!
smusamashah3 hours ago
i remember seein men in black here
cyanregiment2 hours ago
A few AI anomalies, like several roads turning into rivers and lakes.
There are also a few massive square ponds in the Tenderloin that I am pretty sure do not exist lol
But I like the idea.
nuwandavekopan hour ago
yeah, there are a ton of issues wrt water. I've documented a few of them here: https://sf.isopolis.city/dev.html
Planning to fix in the next version!
jtfrench4 hours ago
Those who know game dev know making good isometric maps can be deceptively difficult. You grabbed that bull by the horns and did so beautifully. Well done!
nuwandavekopan hour ago
ty!
qurren2 hours ago
Would be extra awesome if there was a navigation app that used this map
flomo2 hours ago
Just one little thing: East of Buena Vista Park, you have a lake, it is actually the road which goes around the park.
Also, I would love to zoom in more. (pls give me the pixels)
nuwandavekopan hour ago
Spurious lakes are an interesting issue I looked into a bit. 2 types of cases ended up becoming lakes: 1. "shadows" 2. flat green areas
I think a better data distribution should eliminate this. Also, my "water detector" was not too good and could be improved.
I wrote about a few of these things here: https://sf.isopolis.city/dev.html
nuwandavekopan hour ago
more zoom enabled!
wxw3 hours ago
I'm reminded of the wonderful https://cannoneyed.com/projects/isometric-nyc project, also previously discussed here: https://news.ycombinator.com/item?id=46721802
This could be a great anecdotal benchmark for agent/model progress. I wonder how much easier things have gotten with the latest Codex/Claude vs. when isometric.nyc was made.
accrual4 hours ago
This is really cool, it gives me SimCity 2000 vibes. I like that I can click on neighborhoods and regions and get more information about them!
bestony3 hours ago
Very cool! Yesterday my wife and I watched Inside Out, and seeing the San Francisco setting felt very familiar (last year, 2025). Last year, in 2025, my wife and I went to San Francisco for our honeymoon. This website also showed me many familiar places.
chaostheory21 minutes ago
It would be nice to have a Google or Apple maps version of this. I would also love to see this while driving.
toplinesoftsys2 hours ago
Fantastic project! Sim-city over San Francisco.
montag4 hours ago
Really cool. I can see some issues, like Starr King park turned into a lake for some reason, but it’s so much fun to look at. Do you have any way to patch errors and discontinuities at the tile boundaries?
nuwandavekopan hour ago
yeah, there are a ton of issues especially around water. I've documented a bunch of them here: https://sf.isopolis.city/dev.html
I tried out a few ideas, but i think better training data around water will help a LOT.
Zaheeran hour ago
Similar take by Levels.fyi: https://www.levels.fyi/atlas
astaka42 minutes ago
that's pretty cool...
harrisonpage5 hours ago
Amazing! I was sad I couldn't zoom in more tho
nuwandavekop2 hours ago
oooof, I can actually allow more zoom (was just embarrassed at bad pixels)
nuwandavekopan hour ago
more zoom enabled!
greatony5 hours ago
THIS IS SICK! The BGM, the SFX, the visual are all perfect. My favorite is the banner plane, this is really really SF
nuwandavekop2 hours ago
haha ty!
danenania4 hours ago
Super cool! Can you talk a bit about how you built it?
nuwandavekop2 hours ago
hey thanks! i wrote it all up here: https://sf.isopolis.city/dev.html
nee_oo_ru3 hours ago
time to push the boundaries of your creation
j117noai4 hours ago
This is really cool!
nerdsniper4 hours ago
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