dgritsko3 hours ago
Recently stumbled across a YouTube channel (no affiliation) where a guy is documenting his process of building a working physical replica of Space Cadet Pinball. I found the process pretty interesting. If you're intrigued: https://www.youtube.com/watch?v=BU_02HABZ4s
maximeago5 hours ago
I remember that it was a lot easier if I had 10 instances of Winamp running at the same time, it was not just that time slowed, the physics was different. Was this ported?
timvdalen6 hours ago
After all this time, I still don't know how to select a mission, or what missions are
unregistereddev6 hours ago
There's a set of lights in the lower left-hand edge and on the very upper right-hand edge. When it's time to select a mission look for the yellow arrow near those lights. Hitting the lights lets you select a mission. Sending the ball up the ramp confirms the mission. I don't quite remember what the missions were - typically "hit some combination of things" - but they were worth a lot of extra points and/or an extra ball.
Nzen6 hours ago
I am of the impression that the mission is defined by having the pin ball hit the places where the blue arrow points within a set amount of time.
It's a bit of a shame that Microsoft only licensed Space Cadet Pinball from Cinematronics for Windows 95 and XP [0].
[0] https://devblogs.microsoft.com/oldnewthing/20181221-00/?p=10...
tracker125 minutes ago
IIRC, it was a decision based around not porting to 64bit in the newer versions of Windows. I agree it's a shame it didn't move forward... same for a lot of things that were in earlier versions that didn't make the cut.
cwnyth4 hours ago
Do you see the flashing arrow? You have to hit one of those tiles, and then launch the ball up the ramp.
stavros6 hours ago
Where did you see missions?
forsalebypwner2 hours ago
This guide is impressively thorough and can help answer this: https://gamefaqs.gamespot.com/pc/563047-3d-pinball-space-cad...
stavros2 hours ago
Man, Gamefaqs always had such amazing guides. I always wondered how these people knew every single little thing in the games they wrote walkthroughs for.
rypskar2 hours ago
That brings back memories. I didn't check if it store highscore, but remember finding how to edit to highscore list in the original game to totally destroy my brothers best score
jader2012 hours ago
Unrealistic physics.
I had a ball last more than 10 seconds.
binaryturtle5 hours ago
I never really got into the 3D pinballs, for some reason those are less fun, maybe because visually they are harder to read?
I always preferred the "2D" pinballs, with Pinball Dreams and Slam Tilt my two favourites. I still play those from time to time.
vunderba5 hours ago
This is actually a web port of Space Cadet for Win 9x which has sort of a prerendered 3d look but is still basically a 2d table, as opposed to stuff like Pinball Arcade or the FX compilations by Zen.
https://en.wikipedia.org/wiki/Full_Tilt!_Pinball#Space_Cadet
shellwizard2 hours ago
I also liked a lot pinball illusions, it had great music, graphics and gameplay. Given that it was created by Dice, the studio that years later created the Battlefield franchise
hootz5 hours ago
Did it always have this music? I don't remember it having music.
vunderba4 hours ago
Definitely did - that MIDI file is etched into everyone's soul who played Space Cadet but this was early days, maybe it's possible the win9x machine you played on didn't have a sound card?
EDIT: From what others have said it sounds like it's off by default. It's been decades so I don't remember.
cwnyth4 hours ago
Huh, I don't remember turning it on. Who would want it off? The music is amazing, and it laid the seed for me to get into chip music, especially early keygen music (much of which can be found here: https://keygenmusic.tk/#).
vunderba3 hours ago
Right? Space Cadet, Tempest 3000, One Must Fall 2097 - so much fire tracker/chiptune music from that era.
This site's been around for a while and is really good as well (has a bunch of classic collections including High Voltage SID)
cwnyth2 hours ago
Thanks for the link!
outadoc2 hours ago
I only discovered very recently that it was supposed to have music as well. I played on Windows XP back in the day, and I'm 99% sure the music must have been turned off by default.
Jordan-1174 hours ago
Apparently it did, but it was turned off by default since it could have a performance impact on slower machines.
recursive4 hours ago
Yes. It's original.
mushstoryop6 hours ago
space bar - shoot ball
z / - press it
x . - shaking
0x1ceb00da4 hours ago
Does the shaking even do anything in this game?
GLGirty3 hours ago
I recall shake/tilt was most useful in the sections of the field where rolling over a sensor would toggle a light, and lighting all three toggles yielded a prize. There is one cluster at the top centre, and another in the left purple platform. The ball is moving slowly enough here that a nudge can send to one toggle or the other.
I bought this knowledge with my uni gpa, NO RAGRETS.
GlickWick4 hours ago
Definitely. Looking at the code it weirdly changes ball accel, which is not how nudging works in actual pinball.
https://github.com/alula/SpaceCadetPinball/blob/master/Space...
pixelesque3 hours ago
Possibly because it's easier to approximate the ball's position moving vs the table than simulating the table's position in space moving (which is what happens in real life with a nudge?) and the ball's trajectory not altering?
irthomasthomas4 hours ago
Does x help you avoid that deadspot in the middle, where the flaps cant reach?
harrouet6 hours ago
Exactly what I was looking for for my non-US keyboard :)
rimworld5 hours ago
getting: Uncaught InvalidStateError: Failed to execute 'drawImage' on 'CanvasRenderingContext2D': The image argument is a canvas element with a width or height of 0. at start_freeze_frame (space-cadet-menus.js:140:18) at MutationObserver.<anonymous> (space-cadet-menus.js:429:3)
zenmaster106656 hours ago
oh man i love this game thanks...why no scoreboard tho?!
Fib01123584 hours ago
if you're playing on a phone, the right side of the window might be cut off. you could rotate the screen, or you could select the desktop version in Chrome options (but it will be very small).
Skywalker135 hours ago
nayuki3 hours ago
In this port, using the menu to disable the music has no effect. Surprisingly, typing "hidden test" does have an effect, but the interpretation of mouse movements is weird and uncontrollable, unlike the original Windows EXE game.
alex11383 hours ago
If you're on Linux, https://flathub.org/en/apps/com.github.k4zmu2a.spacecadetpin...
raytracer15 hours ago
Remind me my computer lesson of primary school
mangoclimb3 hours ago
It was a mini-game included by default in Microsoft Windows 2000.
ourmandave6 hours ago
People have build IRL Space Cadet pinball machines.
TimTheTinker3 hours ago
CNCDan is working on one right now, here's episode 1: https://www.youtube.com/watch?v=BU_02HABZ4s
Fib01123584 hours ago
this brings me so much joy. thank you!
diego_moita3 hours ago
I wasted my youth on this thing!
So now I should waste my working hours on it?