tmtvl6 hours ago
On a similar note: Godot VLC (<https://github.com/xiSage/godot-vlc>), because let's not pretend we don't remember the Unity terms change controversy.
thih95 hours ago
Context about the Unity terms change controversy: https://www.gamedeveloper.com/business/unity-is-killing-its-...
> Initially, the Runtime Fee sought to charge developers a per install tariff once projects had passed certain milestones. It was a decision that left many users reeling, resulting in a colossal backlash (…)
How users reacted: https://old.reddit.com/r/OutOfTheLoop/comments/16h9lnw/whats...
> Any install, any reinstall, any installation on a second device, each and every one slap the dev with a fee. It gets dumber, because that cracked copy of your game on the high seas still incurs a fee when the pirate installs it. You might think we're at peak stupidity. You might think anyone who makes anything with Unity is a "fucking idiot" (the CEO certainly does), but we're not done yet. It's retroactive. (…)
arijun2 hours ago
Side note--is there any way to access reddit now for people who refuse to log in or get the app? Old reddit asks tells me I have to use new reddit for "security" and new reddit says "Get the app to keep using Reddit".
nolok10 minutes ago
On mobile ? Not really. Their website is mobile cancer, and their app is barely better. I'm impressed at how bad it is, and it's not even about "pushing more ads" but "controlling what people see". That's also why they've removed r/all.
netniuq37 minutes ago
There is Redlib[0], an open source alternative Reddit frontend, with many public instances[1], e.g. https://redlib.catsarch.com/
There is also LibRedirect[2] (or PrivacyRedirect, although I for one have no experience with that), a browser extension that automatically redirects reddit.com URLs to your Redlib instance of choice (it also does the same for other platforms, configurable).
[0] https://github.com/redlib-org/redlib
[1] https://github.com/redlib-org/redlib-instances/blob/main/ins...
rob-lag2 hours ago
I just used UBlock Origin to block the "Get the app..." message.
tweetle_beetle2 hours ago
On Android https://github.com/QuantumBadger/RedReader - no account required
benoau4 hours ago
Sounds similar to Apple's "Core Technology Fee", literally a mechanism for sabotaging third party app distribution in the EU.
Elfener2 hours ago
This is a very big oversight in that EU law.
Allowing third-party "app stores" is completely useless when all apps must be approved by the operating system company.
It's also being abused by google (technically, will be, very soon), I guess they saw that since the legal framework for this kind of thing has now been written, they can do it too.
gumby2713 hours ago
Except at least there are alternatives to Unity without replacing your entire OS and hardware.
martzop5 hours ago
yes this is good too, actually started contributing to this :)
martzop9 hours ago
Recently added support for Linux to VLC for Unity, with full hardware decoding.
It uses OpenGL rendering through GLX and EGL, with DMA-BUF texture sharing to pass video frames efficiently to Unity’s renderer.
Only x86_64 is supported at this time. In the future, I will add ARM64 support as well as Vulkan.
torginus2 hours ago
Would it not be more efficient to create the decoder in-process, then you could feed it the bitstream via a compute buffer, and the video would be rendered to a texture.
sylware6 hours ago
Don't forget to build 'correct' ELF64 binaries for broad elf(glibc)/linux distro support (-static-libgcc -static-libstdc++, and tight glibc ABI version control with binutils VERSION scripts).
At least those build options should be default.
martzop5 hours ago
thanks for your comment, will look into it!
SurajMishra6 hours ago
Thank you very much.
Hendrikto5 hours ago
To everybody else being confused: This is about Unity the game engine, not Unity the desktop environment.
tokai4 hours ago
Unity (the DE) was discontinued 9 years ago..
fusslo6 hours ago
Can a unity dev/game dev help elucidate why you'd use vlc in unity?
For cutscene playback?
harrisoned6 hours ago
For a sandbox game this is very useful, where you can spawn video players in-game. For social games (like VRChat) this is also great since synced video playback is a very popular feature for people to watch content together in VR.
csande175 hours ago
Unity includes its own video player implementation ( https://docs.unity3d.com/Manual/Video.html ), so presumably you'd mainly want to use VLC for wider range of supported codecs?
kjjohnsen4 hours ago
Basically. Unity video player is fine if you control the content. The other very reasonable option is to funnel shared content through a synced web browser interface. I've developed a few collaborative XR applications, and have used a blend of things to support sharing.
ComputerGuru2 hours ago
It’s not hard to use libavcodec to transcode, though.
martzop5 hours ago
RTSP support, twitch-style in-game visio, any kind of non-game Unity apps (there are many), 360 video playback, mediaplayer in VR headset, simulators of all kinds, etc..
hparadiz2 hours ago
VRChat folks will love this. Videoplayers are embedded into Unity scenes aka "maps" as a regular imported lib. The videoplayer is a drawn surface where users can see video playback. Most commonly used for streaming live music from a stream like Twitch.
torginus2 hours ago
Forgive me for my ignorance - but my understanding is that VLC is a frontend for ffmpeg, and even ffmpeg is 'just' a wrapper for hardware video decoders such as NVDEC when viewing supported codecs, like h264/5.
happyPersonR2 hours ago
Sidenote:
Video game programming with unity was an absolute nightmare to try and get working with any kind of gitops and or with multiple people working on the same code base a couple of years ago
Wonder if that changed ?
ekjhgkejhgk6 hours ago
Blocked because I don't use cookies. Ok, I've always preferred mpv anyway.
nisiddharth5 hours ago
I've 3rd party cookies blocked and it works just fine. Have you disabled all cookies?!
xena4 hours ago
Why do you do this to yourself?
TiredOfLife2 hours ago
Yeah, why use software that works instead of software that doesn't