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pompomsheep
Show HN: Reverse Minesweeper sunflowersgame.com

hyperhello4 hours ago

I don’t understand how this is reverse minesweeper when it’s just minesweeper with flowers instead of bombs.

pompomsheepop3 hours ago

Yeah it's maybe not the best way to describe it, but my intention is all clues already visible at the start rather than exploration, and adding in flowers rather than avoiding mines.

The main difference is having all the clues visible at the start changes it to a search and deduction logic style rather than reveal and react

tracerbulletx5 minutes ago

It is the right way to describe it, that guy just doesn't remember how minesweeper worked.

omoikane3 hours ago

In that sense, this game is similar to Mosaic[1] where the clues are all initially visible, except in Mosaic the count includes all 9 cells since black squares can be placed on the numbers themselves.

[1] https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mosa...

kevinwang3 hours ago

Another example is this Steam game which I play occasionally: https://store.steampowered.com/app/3083300/Proverbs/

aleph_minus_one28 minutes ago

From the same developer

> https://store.steampowered.com/publisher/divide-the-plunder

I particularly like "Mosaic of the Strange"

> https://store.steampowered.com/app/3444650/Mosaic_of_the_Str...

You will in particular like this game if you are into conspiracy theories. If one switches the difficulty to the hardest one, HN readers might have some fun with this game. :-)

Braini3 hours ago

This reminds me a bit of one mode (squared) from Picture Enigmas (https://picture-enigmas.com/#features) which I like to play from time to time.

kevincox2 hours ago

In minesweeper you start with nothing visible and explore while avoiding the bombs. In this you start with all of the hints visible and place the bombs.

However in practice it is very similar since identifying where the bombs are to not click them is exactly the same logic as identifying where the bombs need to go. The only functional difference ends up being that all of the hints are visible upfront rather than needing to discover them.

testaccount282 hours ago

it reverses right and left click

0x1ceb00daan hour ago

Jumped from medium to insane and didn't notice any difficulty bump. Were the puzzles designed by AI, eg arc agi puzzles are trivial for humans but very difficult for LLMs.

gkfasdfasdf2 hours ago

I love it. Reverse minesweeper describes it perfectly.

adzm3 hours ago

Actually really fun

[deleted]3 hours agocollapsed

lioeters2 hours ago

It's cute and friendly, how it explains the rules. Maybe instead of a red box for making a mistake, the sunflower could "shake its head" to mean "no". Anyway the game feels well-designed with a focused scope, nice work!

da-x6 hours ago

Awesome idea

pompomsheepop6 hours ago

Thanks! Not perfect yet but I think it has potential. Would love any feedback

Kuinox3 hours ago

I jumped directly to insane and completed it on the first try. It's too easy.

pompomsheepop3 hours ago

And if you find a puzzle you like the difficulty of could you tell me the puzzle id at the top left please

pompomsheepop3 hours ago

I've just tried to bump insane up a bit if you could test it to let me know what you think?

I'm struggling to play test the higher difficulties because it above my own skill level haha

kybishop3 hours ago

Insane is still far too easy. For the highest skill level it should be -really- hard. Was still able to solve one in under 3 minutes.

I -love- this idea though!!

convolvatron4 hours ago

I guess I am mildly discomfited by the red flower. if the program is going to tell me every time I fail to think through things properly, then my role here is kinda limited to driving the mouse.

pompomsheepop4 hours ago

Helpful feedback thanks. I am trying to make it a bit more forgiving for first time players to learn the logic.

Then in easy mode and above you are given max 3 mistakes similar to sudoku.com and other popular logic puzzles

ymolodtsov2 hours ago

Honestly looks far more obvious than the original to me.

I like how ai agents make it possible to experiment with different game concepts.

I merged Go with Tetris while brainstorming some ideas.

https://goban.molodtsov.me/

BlackSharkDev2 hours ago

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Recoordinates296 hours ago

[flagged]

fllkfsalkdsfds3 hours ago

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