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harrisontin
Show HN: Palmier Pro – Open-source macOS video editor built for AI github.com

Hi HN, we are Marcos and Harrison, cofounders of Palmier (https://palmier.io). We are building Palmier Pro, an open source macOS video editor, with built-in AI generation and a local MCP server that connects to your agent. Here are a few demos:

- Making some AI transitions: https://www.youtube.com/watch?v=hbM_-eR1GX4

- Multicam editing with Codex: https://www.youtube.com/watch?v=SjS2q2LT1q8

- Cutting long form clips into shorts: https://www.youtube.com/watch?v=PR66eN2ouuQ

We built Palmier Pro as an internal tool when we were making AI launch videos for other startups. The main problem it solved in the beginning was the back-and-forth between AI generation platform and video editor. The iteration loop was awkward: AI videos → download → import to editor → edit → realize we need to change the AI video → repeat. So we built a minimal video editor where we could let Claude generate AI videos inside the editor.

As we gave more and more tools to the agent, we wanted to push to see what else agents can do in the video editing space. So today, your Claude/Codex can:

- Manage projects inside Palmier Pro

- Import media from a public URL or filesystem to the project, and organize them in folders

- Search media (by embedding footages using SigLIP2 running locally)

- Edit the timeline (tracks/clips/keyframes operations)

- Generate images, videos, sound effects, captions, music

- Export videos

There are two ways for LLMs to interact with the editor: by connecting to the local MCP server, or using the in-app chat. Both use the same tools and APIs exposed by the video editor.

We have seen people using MCP server to connect to their own workflow to automate massive-scale video editing (e.g. given this same podcast style, replicate it with other footages that I have). We have also seen people using the in-app chat where it lives closer to the editor UI, with lower latency for faster iteration.

We don't believe that AI is going to replace human creativity (nor should it), but where it can really help is in automating the gruntwork in video editing. Most work in the editing workflow is more mechanical than creative. Our vision is to build a video editor where AI can enable more individuals to create.

Throughout our experiments, AI is not very good at creative editing, but given a pattern (transcription-based, beat-based), it can do a decent job at rough cut.

We built Palmier Pro in Swift as an MVP because we wanted better performance and minimal dependencies (no nodejs/webview), with some native macOS APIs like SpeechAnalyzer and CoreML for us to run some models locally. We use SpeechAnalyzer for local transcriber, SigLip2 to embed video frames, beat_this for beat detection, Silero VAD for silence detection, all running locally. The tradeoff is that we don't support Linux or Windows at the moment.

Palmier Pro is open source and free to try out (macOS 26 only at the moment, though - we'll support more platforms over time, but for now are focusing on iterating the core product).

No login required except for the AI generation features, which route requests to our backend. We are offering free credits on sign up so you can try out the AI generation as well.

We'd love to hear your feedback!


Marciplan36 minutes ago

This looks great! Have you thought about dropping the 'subscription'-part and 'just' selling credits instead?

Here's my thinking as a SaaS founder: when I launch a product, I don't need a video every month. So a monthly pricing makes me do this little calculation every time: "do I need a video this month? nah. Then I'll wait. I lose the early-bird price, but I still net out cheaper." And since there's no yearly option, there's nothing pulling me into the early plan either.

What I would jump on is a launch offer. Something like XXX credits for a good price, enough that it feels like 3 videos over the course of a year. Even if I never use them all (very likely, honestly), I'd buy it. Credits sit there and wait for me, a subscription just quietly bills me for months I don't need it.

Hope that makes sense :)

nsbk3 hours ago

This is what I have been waiting for in order to process my massive action camera library, I will definitely give it a try!

I will start with older standard GoPro videos, and hope that by the time I make it to the Insta360 videos the editor supports 360 video (unless it does already!)

harrisontinop2 hours ago

not yet with .360 files. we currently support .mov and .mp4 for videos!

mrkstuan hour ago

I assume using Swift means cross-platform support is tertiary at best?

I have mostly Macs in my workflow so not an issue for me, but its good to have that plainly stated if so.

Being able to edit a long video to pull out different speakers segments automatically or do automatic edits of speaker transitions would be great- I'll give it a try and see what scenarios are best suited for our use cases...

misterchocolatan hour ago

I've been following Marcos's youtube channel and it's so great to see that they've finally found their thing. Looks like an awesome product that people actually want. Well done.

Marcosricopengan hour ago

hey Marcos here - really appreciate it! In hindsight this idea makes so much sense and we're extremely excited to build and make something people want

draw_down2 hours ago

I don't work with video but this seems very nice, and your promo video is wonderful. Great work!

Marcosricopeng2 hours ago

Thank you! We're trying to make video editing accessible to everyone

adenta41 minutes ago

Love to see it. We have been experimenting with https://github.com/ronak-create/FableCut, how is this similar? How is it different?

didriksg3 hours ago

Seems super convenient! I spent yesterday trying to edit a simple video for a project by hand and it was not a fun experience! Will check it out!

harrisontinop3 hours ago

please try it out! Would love to learn more where agent helps you and fails you

cpursley2 hours ago

Love seeing real native apps (vs electron hogs), starred. For heavy lifting and easier cross platform, Rust-based Crux is pretty cool, I'm experimenting with it now: https://github.com/redbadger/crux

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