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arghunter
Running Doom on Our Custom CPU and Going Viral armaangomes.com

dmitrygr5 days ago

For anyone else curious: custom FPGA-based CPU code but not a custom architecture. This is an RV32I core. The article takes along time to give up this fact.

kryptiskt5 days ago

Deciding on an ISA like RV32I only sets constraints on your architecture, it doesn't give you any of it for free. So I think it's entirely valid to say that it's a custom architecture if they didn't use any pre-existing CPU design.

Basically, they had the API interface and implemented everything behind it. I think saying that "it's an RV32I core" vastly underrates the design work that goes into actually implementing an RV32I core from scratch.

Dylan168075 days ago

Making a particularly good core is hard. Making a core to the minimum risc-v spec is what you do in a single college course. It's what the ISA was designed for.

dmitrygr5 days ago

The *architecture* is RV32I_Zmmul which is unambiguously neither new nor custom.

What you describe (the specific implementation details of a core) is *microarchitecture*. In this case clearly a lot of work was done and it is cool, but the *architecture* is indeed RV32I and not custom

I was not undermining anything. I was helping others find the info I sought and took a while to find. This is why i left my comment. Everyone has their own interests. As an example, my thoughts were "whoa... a new architecture... did they write a new compiler or rewrite doom in assembly?" and for that "it is rv32i" would have been a quick answer.

voidUpdate5 days ago

It's a custom implementation of an existing architecture

ahartmetz5 days ago

It's common to call the instruction set just "architecture", or ISA (instruction set architecture) to be more precise. The implementation is commonly called "microarchitecture".

speed_spread5 days ago

RV32I doesn't define any architecture, it's just an ISA i.e. a software contract that happens to be implementable in hardware. The CPU could run on outer space goop and still be RV32I.

Brian_K_White5 days ago

"RV32I doesn't define any architecture, it's just an ISA."

My friend...

speed_spread5 days ago

You are right, 'A' stands for Architecture. _Instruction Set_ Architecture that is. Not CPU architecture. I should have been more clear:

> RV32I doesn't define the hardware architecture

FTFM - satisfied?

zuzululu5 days ago

thanks for saving me the time but it is pretty cool to see i'd love to learn more about fpga my goal is to run very old rare consoles

ahk-dev5 days ago

[dead]

tantalor5 days ago

> posted a video that got a few million views

Anybody got a link to that?

Is it this?

https://www.instagram.com/armaan.gomes/reel/DatqWKChtnw/?hl=...

I was expecting a real video, not some 9 second clip posted to random social media website.

jervant5 days ago

> instagram

> random social media website

Flex247A5 days ago

Great work!

This reminded me of a project I built a while back: a RV32IM emulator in C++ that can boot and run DOOM. Initially I implemented only RV32I, and implementing the M extension provided a massive speedup!

If anyone's curious, here's the source code: https://github.com/lalitshankarch/rvcore

kailpa15 days ago

Nice one! Sounds like a fun project to do. Did you follow any tutorial or guide for this? If so, I would appreciate it if you shared it.

sph5 days ago

If you don't want to delegate the fun of learning to an LLM, here's how I've built a RV64IM simulator in C in a weekend. All you need is an opcode table, the RISC-V specs and to implement each instruction; the good thing of RISC CPUs is that instructions are very simple (i.e. pretty much everything is a variation of `dest = src1 OP src2`) and memory instructions are dedicated. The other cool thing is that there are no "flags". Start with the base instruction set, then you can add M on top later. 64-bit support requires just a handful more instructions to zero/sign extend from 32-bit.

Then, wire your simulator to https://github.com/riscv-software-src/riscv-tests, and there you have an official test suite. When everything passes, you have a fully-compliant RISC-V CPU. You can at this point tell GCC or Rust or your favourite language to compile to RV32IM and see it run on your simulator. It's a very gratifying process.

If you get at this stage, you might want to use the ecall instruction to hard-code I/O operations such as "read from stdin" or "print a character", and there you have a sandboxed CPU that you can target with your favourite programming language. Make it run DOOM (start with https://github.com/ozkl/doomgeneric and see which I/O do you need), or turn it into a toy game console; the sky's the limit.

---

Here's a copy-paste of the list of resources I have saved in my notes:

- https://github.com/libriscv/libriscv A very fast RISC-V VM with sandboxing of memory and syscalls.

- https://luplab.gitlab.io/rvcodecjs/ RISC-V Instruction Encoder/Decoder

- https://www.cs.sfu.ca/~ashriram/Courses/CS295/assets/noteboo... Reference card

- https://cs.brown.edu/courses/csci1952y/2024/assets/docs/risc... Spec

- https://riscv-software-src.github.io/riscv-unified-db/manual...

- ABI: https://lists.riscv.org/g/tech-psabi/attachment/61/0/riscv-a...

Good luck!

kailpa15 days ago

Huge thanks! Will certainly try doing that.

Flex247A5 days ago

Hi, I didn't follow any specific guide on this, but asked ChatGPT about the bare minimum environment needed to run DOOM. From there, I figured out how to execute the instructions using a switch-case and how to make a custom syscall to trigger rendering.

I made a post a while back that details the entire process: https://www.reddit.com/r/EmuDev/comments/1t1or4j/doom_runs_o...

kailpa15 days ago

Thanks, am going to check it out.

_joel5 days ago

Cool, I thought this was a CPU custom designed for Doom, but I guess that's just a 486 :)

edit: I went to down a quick hole "The historical footnote is that a version of this genuinely happened. SNES Doom shipped with a Super FX 2 in the cartridge, a custom RISC chip with a pixel-plot instruction, because the console's own CPU had no chance. Jaguar and PlayStation ports both moved the rasteriser onto dedicated hardware. Doom's design was shaped by the absence of an FPU, and then hardware kept getting built to catch up with it."

toast05 days ago

> SNES Doom shipped with a Super FX 2 in the cartridge, a custom RISC chip with a pixel-plot instruction, because the console's own CPU had no chance.

The Super FX is a custom RISC chip, but it was custom made for Star Fox and used for other projects with refinements.

blastonico5 days ago

> but I guess that's just a 486

*just* a 486. :-(

arghunterop5 days ago

This is just RV32I-ZMMUL not a custom architecture, bt if you do want to see something from scratch, without any premade ISA or anything, here is an NPU I built: https://www.armaangomes.com/blogs/kernn/

ge965 days ago

When you say "can upload any model to it" are you talking LLM models? Surely there is a limit eg. parameters

arghunterop5 days ago

Yeah, anything that fits into memory, which on that FPGA is very limited. It was built for fun rather than production.

paulmooreparks5 days ago

Very cool!

I just did the same thing, but for a byte-code interpreter for a completely novel ISA I made up a while back (with an assist from Claude). I just haven't made the HN post yet, since I'm doing a bit of cleanup.

https://github.com/paulmooreparks/Maize/ https://paulmooreparks.github.io/Maize/

Archit3ch5 days ago

Reading "Custom CPU" I expected wafer.space, instead of FPGA.

arghunterop5 days ago

We hope to tape it out, along with an NPU and GPU once we raise $10k. Though first we have to find $10k :(

varispeed5 days ago

I think you need one more zero.

sweetjuly5 days ago

Always a delight seeing Chisel in the wild :)

layer85 days ago

I wonder, if Doom didn’t exist, what would have taken its place for the “can it run X” usage.

AndrewOMartin5 days ago

Doom 2. And only John "Benevolent hyper-intelligent architect of the post singularity simulation we all live in" Carmack would know why he named it that.

terekhindc5 days ago

why Zmmul and not full M — is it just fpga area, or did the doom port let you drop div/rem?

arghunterop5 days ago

I'm kinda lazy lol. We are also implementing out-of-order rn, so we want to get a really solid rv32i setup going before adding multiplication, floating point, vector, etc.

caruasdo5 days ago

Well, Doom runs everywhere.

neonmagenta5 days ago

We need to update Stardew Valleys saloon game to play Doom

tracker15 days ago

That would be kinda sweet.

deton39915 days ago

[dead]

huflungdung5 days ago

[dead]

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