kristianp9 hours ago
> benchmarks (like this one: https://github.com/Noemata/XamlBenchmark), WinUI 3 is currently measurably slower than both WPF and UWP. WPF is 20+ years old and even it is not native!!!.
Older stuff is generally faster because it had to be built in a more resource poor time. Maybe the WinUI devs should be forced to work on systems with the Minimum System Requirements. Heck, maybe all Microsoft development should be done like that, so that some focus on performance is there from the start, instead of as an afterthought.
pjmlpan hour ago
It is quite easy to know why.
WinRT is the Windows team final response to Longhorn, but lets do it with COM and C++, which started in Vista.
This is why all major new APIs since Vista are COM based.
So you get an UI framework with reference counting all over the place, and application identity, which is a kind of sandboxing, for the capabilities like in mobile OSes or macOS.
On the UWP subsystem, you get .NET Native and C++/CX, whose runtimes are WinRT aware and can elide those RC calls.
Whereas using WinRT on Win32, means regular .NET and C++, via interop frameworks CsWinRT and C++/WinRT, plain libraries.
So there is no elision, it is AddRef/Release all over the place.
vitorgrs7 hours ago
If I recall right, Windows 8 and Windows Phone 7/8 during the 2010's were all developed on low end devices.
Both had huge issues UX wise, specially desktop, but performance and stability was never a issue.
Developers should always test their system on the minimum system requirement that they allow the system to be installed...
I remember I complained about WinUI performance years ago, and they told me at the time that "performance" was not the focus...
tiffanyh10 hours ago
I run macOS every day, and while I find Apple Silicon shockingly fast - I'm surprised at how shockingly slow Finder seems to be.
This might be off topic, but wish Apple would focused on Finder performance (app loading, window refresh, etc) like this blog post by Microsoft.
And in case you're curious, my disk is only using 250GB in use (50GB for Apps, 150GB for System Data, 50GB for macOS)
rudedogg10 hours ago
The “Apps” app is so bad on macOS too (seems built off of Spotlight?). I’ll type the exact app name and it’ll suggest the one on my phone, an installer in Downloads, etc..
No one dog-fooded that thing.
nitwit0057 hours ago
Someone has realized the search results are insane, as there's at least one obvious fix buried in settings:
I open Finder, click on Applications, search "Google Chrome". Top results? MarketingAnalytics.yaml, aria-proptypes.md, and so on, from some project I cloned off of Github into my home directory at some point. I guess the file contents include "Google Chrome"?
Clearly insane, but under the "Advanced" finder settings, it's easy to find "Search the Current Folder". Suddenly, you get the result you'd expect.
boromi3 hours ago
Explorer.exe is far slower. It was one of the reasons I switched to macos after being a hardcore microsoft fan for many years. explorer would be so slow with fodlers that has a large number of files it would darastically impede my workflow. Macos is far superior IMO than windows when it comes to daily use efficiency.
sitzkrieg2 hours ago
explorer opens instantly on my windows desktop. i cannot replicate this on any mac.
heavyset_go2 hours ago
Finder is one of the worst pieces of software I've used and I have no confidence in Apple ever fixing it, or even being able to in theory.
throwaway61374610 hours ago
macos itself is sluggish af
I booted up an OLD imac stuck on 10.something, with an - I can't remember which gen - i5 and only 8gb of ram and I was blown away by how much it FLIES on that ancient hardware - even compared to my M1 Max Mac Studio
Apple Silicon is great. Everything else sucks.
smallstepforman9 hours ago
Well, they could have had BeOS instead of NeXTStep.
msie7 hours ago
I am skeptical.
unixhero10 hours ago
I have BEEN WAITING FOR the calculator (calc.exe) to launch in Windows 11. In my view Microsoft (again) lost its way with 11.
vee-kay43 minutes ago
[dead]
wiseowise10 hours ago
Ironic how in supposedly tech company nobody gives a shit about doing great technical work unless it aligns with some VPs goals.
usrnm10 hours ago
A company is a company. For some weird reason techies used to think that they were special, but that time came to an end
gofreddygo9 hours ago
Not ironic at all. VP didn't become VP by doing great technical work. They made the VP before them look nice.
simonask8 hours ago
Capitalism cannot produce good software, just like it cannot produce good art, or children.
refulgentis9 hours ago
At the end of the day, they find a way to get rid of you if you don’t, even if the VP would endorse your efforts. I understand what you’re saying and hope you understand why it happens, it took me years, and pain.
SV_BubbleTime10 hours ago
I mean… that’s kind of the goal really. If you are a leader, you want the people under you to go along with your priorities. That’s a feature, not irony.
I think another way to get to the same effect is to say “A company needs good leaders”.
brokencode11 hours ago
I seriously hope Microsoft consolidates all their Windows app dev on WinUI and invests heavily in making it great.
I also wish that they’d make WinUI work on macOS as well similar to Avalonia, but I think they probably won’t.
jordand11 hours ago
There's now an Avalonia back-end for .NET MAUI in preview, so they are making an effort on that cross-platform front too. Link: https://avaloniaui.net/blog/maui-avalonia-preview-1
the__alchemist11 hours ago
As someone who builds desktop apps:
Is there any reason I would use this over something cross-platform like EGUI? I am kind of over software being OS-specific; this is one of the biggest compatibility mistakes we've made. Along with the related process of making drawing pixels on a display a complicated process!
vitorgrs7 hours ago
WinUI made sense when windows actually had a proper design guideline, and touch was also the focus. So using WinUI was just easier as the controls were all following the guidelines, and if you wanted to offer a native experience, that was the best choice.
But it's been long gone that time where Windows had a minimum cohesive guideline.
electroly10 hours ago
Even if I wanted a Windows-specific UI, I still wouldn't choose WinUI 3. You can ignore it.
At my day job, I choose Windows Forms with Blazor mixed in. That's old reliable Win32 tech + modern web tech, without any modern Windows tech mixed in.
tensor10 hours ago
Support for accessibility.
d3Xt3r10 hours ago
egui might not be great for it, but Slint and Iced have decent accessibility support (via AccessKit).
mdasen10 hours ago
I too don't want to write OS-specific stuff, but here's some counter arguments.
With egui, it's an immediate mode GUI rather than retained mode and that has trade-offs: https://github.com/emilk/egui#why-immediate-mode. It's going to use more CPU (and battery power), there can be jitter and things shifting after the initial rendering, and other stuff. I think egui is very different from most cross-platform and platform-specific libraries.
With .NET MAUI, you're getting native controls, but you're now using a layer that's trying to use native controls on the underlying systems that don't always align completely. A lot of things act mostly the same across systems, but some things don't totally.
With Flutter, your app is going to be larger in part because you're shipping a rendering engine, runtime, widgets, etc. Does it have the look and feel you want? Maybe. That's a bit subjective. Does it handle all the little things correctly? When I'm using an app, I want it to scroll like how I'm used to scrolling working on my system. If you have differently styled buttons, I don't care, but if the scrolling feels wrong, it's going to annoy me. And there's so many little things.
Frankly, one of the reasons why Electron often does well is that a lot of the little things "feel right" because the UI is essentially a Chromium-rendered web page which users are used to interacting with. But that has downsides too - shipping a web browser with your app and the memory usage.
Heck, Qt apps in Gnome or GTK+ apps in KDE can look/feel "off".
And it'll all depend on your ecosystem. Often cross-platform solutions are lacking in accessibility - sometimes completely missing, sometimes half-baked and it works in some parts and not in others or just is janky. Memory usage is often higher. Many little things that make an app feel right might not be there. Many have slower startup times since they're loading a bunch of stuff that native apps don't need to. And it really depends on what approach the cross-platform library is taking to determine what is going to cause pain.
So you kinda have to pick your poison and what's acceptable to you will vary depending on your goals and tastes. Maybe React Native is the way to go for you with lots of native controls available and the feel that provides and the performance and size is acceptable.
If you create a Flutter or Kotlin Compose Multiplatform or AvaloniaUI app and put it on the web, it's not going to feel right as something like HN does. Right-click, text selection, etc. are all going to be different or missing. If you're creating a solitaire game, maybe that doesn't matter - you get desktop and web in one go and it's not a big deal.
But you have to know what you're building to know if the trade-offs being made are good ones. This isn't meant to sound anti-cross-platform, but as someone who has suffered some pain in this area, I guess I just wanted to impart that it isn't all sunshine and rainbows. Some times it can still be worth it, but just go in with your eyes open.
brokencode10 hours ago
Not really. At least not directly.
But it is used to implement various parts of Windows, such as the File Explorer, so any improvements are helpful for general system performance.
cosmic_cheese11 hours ago
Nice to see. I wonder how feasible it would be to build a plain C interface… would be nice for building bindings to other languages.
pjmlp10 hours ago
If you enjoy calling COM vtables, and doing the reference counting by hand, by all means.
usrnm10 hours ago
It will need a flashy name, "WinAPI" or something. Just a suggestion
jimjimjim10 hours ago
Painful. A lot of the Microsoft interfaces these days are asynchronous and are built around the dev experience of c#/c++ with libraries/runtimes that do a lot of the heavy lifting. So you end up calling functions with ridiculously long names and they aren't like good old win32 calls where you pass in some parameters and you get a result back. Instead you create objects to pass function pointers and data around and who knows when you'll get your result values back.
giancarlostoro11 hours ago
Will any of this translate to Windows programs like File Manager? Whatever their Image viewer is even called? For some ungodly reason, on my last remaining Windows Device, which is a Surface Book 2 (a Microsoft made laptop!) with very vanilla configurations, everything slows to a crawl in the file manager and if I try to view images on a directory and do the "right arrow" for next or "left arrow" key for previous. It baffles me how something that never had so much slowness can be completely FUBAR'd I miss when Windows had standard apps that were very optimal and didn't slow and ruin my experience. I find myself opening that laptop less and less, and one of these days I might just slap Linux over it.
Bolwin8 hours ago
The photos app also uses webview so yes hopefully
coffeeaddict111 hours ago
> Will any of this translate to Windows programs like File Manager?
Did you not read the thread? That's literally stated as an explicit goal.
hoppyhoppy210 hours ago
>Please don't comment on whether someone read an article. "Did you even read the article? It mentions that" can be shortened to "The article mentions that".
coffeeaddict110 hours ago
Ok fair enough, thanks for letting me know.
LoganDark10 hours ago
The user experience of WinUI 3 isn't the worst I've seen but the developer experience is absolutely awful. I tried to make a simple app with it and the number of hacks I needed to get it to look and feel the way I almost wanted was horrible. And the documentation sucks. I had to read the system level implementations of controls in order to figure most of it out. It's great those implementations are available to read, at least, but OH MY GOD
Also seeing stuff like text fields re-implemented from scratch in XML scares me. I don't like to see that.
pjmlp10 hours ago
And better not touch C++/WinRT, it makes that experience a few notches up.
LoganDark10 hours ago
WinRT isn't the most awful in the world to use from, say, Rust because there are auto-generated bindings, but I agree that C++ can be awful.
pjmlp9 hours ago
WinRT was great, back when using it via .NET Native and C++/CX.
It was like Delphi and C++ Builder kind of experience, then they killed the whole experience.
Rust with windows-rs is hardly any better, and coming from the same folks that killed C++/CX, with false promises at CppCon 2017, I don't have great hopes for it. They will jump ship again after a new shiny.
LoganDark9 hours ago
The thing is, at least compiled programming languages are statically typed. XAML is... well I don't think they even have a language server for it. My experience in Visual Studio (non-Code) was pretty bad.
pjmlp2 hours ago
Because the idea is to use the designer, not write it by hand.
Well, until they killed the designer for WinUI 3.0, yet another flaw they don't talk about.
At least still around for Forms, WPF.
hyperhello10 hours ago
The user experience is the way it is because they want it to be. This is at best optimizing one small component which as we all know can be done infinitely well and still have a negligible effect on the use of the system.
DASD11 hours ago
How about F# support? Until then, happy to support Avalonia.
pjmlp10 hours ago
It won't happen, already on UWP you had to avoid specific F# code idioms that could generate MSIL that the .NET Native compiler wasn't happy with.
With WinRT on top of Win32, the .NET Native runtime support now lives in CsWinRT, where they also only have C# into account, not even VB as it used to be on UWP side.
solarkraft11 hours ago
Wow, they are actually starting to care about quality. Color me surprised.
Almondsetat11 hours ago
Don't worry, once enough people come back, they'll roll back in the ads and the intrusive performance-killing features and the cycle will repeat all over again
JamesStuff11 hours ago
You can always really on the MBAs
brokencode11 hours ago
Microsoft has long had a tick tock cycle for Windows.
98: great. ME: bad. XP: great. Vista: bad. 7: great. 8: bad. 10: great. 11: bad
qzw11 hours ago
Maybe “great” is going a bit far for some of those. “Not bad” vs “bad” seems more realistic.
contextfree11 hours ago
A fundamental problem with this is that "8" is two different releases (8.0 and 8.1), "10" is about 9 different releases, and "11" is three different releases so far (21H2, 22H2, and 24H2). It doesn't make much sense to lump all of them together because they share the same marketing name; technically there's no difference between going from 8.0 to 8.1 or from 22H2 to 24H2 and going from Vista to 7 or 10 20H1 to 11 21H2
kelvinjps1011 hours ago
10 was bad 11 is a little better but no enough. With win10 they started with more annoying ads and the start menu with apps and the click bait news in the start menu
Levitating11 hours ago
still leaps better than windows 8
thewebguyd11 hours ago
It was, eventually. In the beginning 10 was literally just Windows 8.1 (it even ran the same NT6 kernel) but with the classic UI slapped back on. They called it 10 to get away from the Windows 8 branding that everyone hated.
I recall it being pretty mediocre at release, just a reskinned 8.1. 10 started to come into its own much later after NT10
sunaookami11 hours ago
Aside from the start menu no, not really. Windows 8 is the most performant operating system. No laggy animations (thanks to DirectUI), fast boot time, especially fast on older systems. Windows 10 started the whole lagfest.
donkeylazy4567 hours ago
exactly! I don't understand why people hated it so much. It was snappy, clean OS. I've always thought it was better than Win7. Of course, absent of start menu was terrible choice. And I meant 8.1, not 8.
bigstrat200311 hours ago
"aside from the start menu" is one hell of a caveat. When you screw up one of the main UI elements as badly as they did, it really drags the whole experience down.
hypercube3310 hours ago
Windows 8 was ultra stable. I've seen uptime well over multiple years on it. The original UX was beyond awful and 8.1 made it ok but the core of the OS was solid.
kristianp7 hours ago
I mean, apart from killing the start button and all the touch first applications, windows 8 felt really satisfying to me by eliminating transparency effects and having simpler, clearer window decorations. I hate the transparency effects in windows 7, and performance was improved in Win 8.
CrimsonCape9 hours ago
Maybe Windows 12 will be the promised "last Windows" which 10 was supposed to be.
I'd love to know the exec who ordered Windows 11. It stinks of "I need a product on my resume that I launched because being Windows 10 "maintainer" sounds so pathetic on a resume."
runjake11 hours ago
I can't downvote this comment, because I've observed exactly this practice happen, again and again, over the past three decades.
I still remain naively hopeful and cheer them on, however.
dgellow11 hours ago
Anyone who tried to do serious native windows dev has been burnt so often by Microsoft. I really wanted to give them the benefit of the doubt with WinUI 3 but I really cannot anymore. Until proven otherwise I expect absolutely nothing to improve meaningfully. It’s extremely sad for those of us who were dumb enough to think Microsoft take on modern GUI would be interesting to follow closely, we are in 2026 and WPF is still the way to go IMHO.
Rohansi11 hours ago
> we are in 2026 and WPF is still the way to go IMHO.
Why not Avalonia? It's not Microsoft but it is a spiritual successor to WPF, cross-platform, and open source.
dgellow11 hours ago
Sure, Avalonia is fine. I meant specifically Microsoft offering
Rohansi5 hours ago
Why limit yourself to Microsoft's offerings? They've dropped the ball on all of their UI frameworks I don't see why anyone would trust them to build software on. Give it a few more years and MAUI will join the list of abandoned UI frameworks and another one will pop up
jimjimjim11 hours ago
Yep, it's 2026 and I'm still 8 hours a day in win32.
mrec10 hours ago
What kind of thing do you write? I'm still amazed at how much functionality is packed into tiny binaries like the sysinternals tools, and depressed at how acceptable 50MB todo apps have become.
Traubenfuchs10 hours ago
May I ask what kind of work you do at what sounds like a dream job to me?
pjmlp10 hours ago
Nah, mostly marketing.
The only people that still buy into this are folks that never developed anything with WinUI, aka WinUI 3.0.
Since Windows 8, they messed up the development experience so bad, that they managed to turn many advocates like myself into vocal critics.
We avoid anything WinRT unless there is no way to do the same with Win32, classical COM (WinRT is an evolution of COM), or regular .NET (Forms/WPF).
And also post regularly about the actual state of the tooling unlike Microsoft's marketing posts.
Example, they keep mentioning about WinUI being supported in C++, but never mention how bad C++/WinRT dev experience has become, or that the framework is in maintenance, and has been superseded by WIL.
iknowstuff10 hours ago
Their recent post about explorer performance was “we raise clocks when you launch explorer” rather than an actual fix
DParida0810 hours ago
Not sure how much will this idea fly in today's time. I would love to be proven wrong though.