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DOS Memory Management os2museum.com

markus_zhanga month ago

I have to admit, DOS memory management is very fascinating to me as a very amateur kernel investigator. I have a book called “DOS beyond 640k” which describes all sorts of extensions people back in the 80s invented to get as much free memory as possible. The contents of course are irrelevant nowadays, but it is still interesting to read as a tech book.

esafaka month ago

Lacking a discussion on protected mode; the means to access the 1MB+ area (up to 16MB in 286, and 4GB in 386 and later).

https://en.wikipedia.org/wiki/DOS_Protected_Mode_Interface https://en.wikipedia.org/wiki/Virtual_Control_Program_Interf...

I remember toying with DPMI in assembler.

nnevatiea month ago

Good times. Our DOS game PaybackTime 2 was only capable of using conventional memory. That was a major reason for the game really not having any proper animations for its player characters.

throw0101ca month ago

No discussion on the topic would be complete without QEMM:

* https://en.wikipedia.org/wiki/QEMM

GarnetFloridea month ago

I set up a computer for an engineering department. It was an IBM PS/2. They wanted to run AutoCAD and Ventura Publisher, one used extended memory and the other expanded.

I ended up making batch files that swapped around autoexec.bat and config.sys files so they could run.

gschizasa month ago

'MZ' has been confirmed to be the initials of Mark Zbikowski, there's no question about it. It's not "Memory" + "Last".

canucker2016a month ago

Given the MZ magic bytes in the EXE format header - see https://en.wikipedia.org/wiki/DOS_MZ_executable, I would have assumed an association with Mark Zbikowski as well.

The ARR is probably Aaron R Reynolds (also associated with the AARD code for detecting non-MSDOS environments), but you can't ask for his opinion since he passed about 20 years ago - https://www.reed.edu/reed-magazine/in-memoriam/obituaries/no....

Also https://en.wikipedia.org/wiki/AARD_code and a Raymond Chen story involving aaronr - https://devblogs.microsoft.com/oldnewthing/20190924-00/?p=10... and a pic of him with the Windows team - https://web.archive.org/web/20191014055254/https://community...

from another os2museum.com article about MS-DOS, https://www.os2museum.com/wp/dos/dos-3-0-3-2/

  The development of DOS 3.0 was led by Mark Zbikowski and *Aaron Reynolds*, both experienced DOS 2.x programmers.

pwdisswordfishya month ago

Confirmed by a Hacker News rando. Seems legit.

einra month ago

How about "confirmed by Mark Zbikowski himself in a video interview"? Does that sound better?

https://youtu.be/c6yPoWrdjkU?si=hxvXTE6ZsdvJs5U9&t=1266

(roughly 21:06 into the video)

fredoralivea month ago

That's talking about the MZ signature at the start of every DOS EXE executable (and therefore every Windows EXE as they have DOS stubs), not this additional use as markers in the DOS memory management code. Which probably is also Mark Zbikowski using his initials, but doesn't seem to be confirmed.

einra month ago

OK, fair enough!

sqldbaa month ago

There's a retail tool that lets you get a lot more memory below 1MB. 639K (625K free) conventional, 262K upper (177K free).

If you remember seeing how, you'll get a free virtual cookie.

ubermonkeya month ago

Mmmm, flashbacks of complex sets of AUTOEXEC.BAT & CONFIG.SYS files that we'd swap in and out using batch files to support different memory configurations...

5o1ecista month ago

[flagged]

EvanAndersona month ago

Ahh, memories.

I'd done so well optimizing my conventional memory with my rig (a 486SX w/ 4, then later 16 MB of RAM), then I purchased a Media Vision Pro/ Audio Spectrum 16 card and screwed it all up.

The silly thing purported SoundBlaster compatibility but needed a TSR that, if memory serves, couldn't be loaded into upper memory for that "compatibility" to actually work. It was maddening, but I'd already spent the money. Then there was the matter of throwing away more memory for the drive for the card's onboard SCSI controller... Grr...

MrBuddyCasinoa month ago

637k is pretty good! There was an automated command in later DOS versions that would try to optimise memory, but I don't think it got results as good.

blueflowa month ago

Its not just good, its the maximum you can get with MS-DOS. The remaining 3 kb are the interrupt table, the BDA and the IO.SYS stub.

This was detailed in Geoff Chapells "DOS Internals". I loved that book.

markus_zhanga month ago

BTW for anyone interested, Geoff Chapells has a wonderful website dedicated to Microsoft OS internals. RIP Geoff.

[deleted]a month agocollapsed

5o1ecista month ago

[flagged]

einra month ago

MEMMAKER. It was okay, but it was so invasive in modifying your CONFIG.SYS and AUTOEXEC.BAT that I never really trusted it. I preferred hand-optimizing.

lprovena month ago

> I preferred hand-optimizing.

Same here.

But then, it was my job, it wasn't for gaming or anything. I don't play games much and I had an Acorn Archimedes at home.

I could usually get 620 kB free by hand with no problem, even with a mouse, a CD, and a network stack.

That was enough for 99% of work business apps.

Being able to get ACT! for DOS running alongside a Novell Netware client on Sony laptops won me a senior job in the City of London in about 1992. (I didn't like it and quit a few years later, after a major motorbike crash made me re-assess life priorities.)

In that job I rolled out 10base-T and desktop Windows for Workgroups 3.11. That specific version, WfWf 3.11 (and not WfWg 3.1 or Windows 3.11, which were both different) contained the first version of what became VFAT, which led the way to FAT32 and Long File Names on FAT. It was a prototype of the 32-bit driver subsystem that enabled Windows 95.

And Win95 not only made the Win3 GUI irrelevant, it made DOS memory optimisation irrelevant too.

In the same City job, I also rolled out Windows NT 3.1 in production. Of course, a decade later, that rendered Windows 9x irrelevant.

hulitua month ago

> And Win95 not only made the Win3 GUI irrelevant, it made DOS memory optimisation irrelevant too.

Unless you wanted to play a DOS game. Then the fighting between DOS and Win 95 for the 640k began.

lprovena month ago

I am not a gamer and never really was, but a default config of Win95 made a lot of RAM available for DOS apps, as I recall. (And I was a serious expert in this area, 30-35 years ago.)

I used to do very basic memory optimisation on my Win95 boxes, just because I could with minimal mental effort, and then my DOS sessions had 630 kB or so free.

What I confess I did not investigate was DOSSTART.BAT and optimising what RAM was left when Windows was in "DOS mode".

https://smallvoid.com/article/win9x-dosstart.html

Too much effort for too little reward, for me.

[deleted]a month agocollapsed

wvenablea month ago

I had a 286 with 1MB of RAM. It had a chips and technologies chipset that used that RAM to shadow the ROM BIOS but you could also have it put memory anywhere in the upper memory area that was free. So I too religiously optimized conventional/upper memory because that was all the memory that I had.

Zardoz84a month ago

I don't remember the exact number, but I remember that using memmaker and some manual fine-tuning, was on the 620-63X range of conventional RAM.

mhda month ago

I remember playing at least one game without the mouse, to save those precious KBs…

486sx33a month ago

We did special boot disks to strip out everything but what was needed for the game, but sometimes we still couldn’t make it One day I went to a friends house and he had like way more conventional memory in memtest! What the hell I spent hours and days getting 620kb

He was running Dr -dos

lprovena month ago

> He was running Dr -dos

Yep, that made it a bit easier.

Still around, you know!

It's the kernel of SvarDOS.

http://svardos.org/

mlvljra month ago

[dead]

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