clarionbell6 hours ago
Modding is one of the better ways to get into coding. I myself have fond memories restoring cut content to Fallout: New Vegas.
It's unfortunate that modding support is relatively rare among game developers. Blizzard used to do quite well in this regard, in their W3 era. And tools they packaged with SC2 weren't bad either. But nothing since then.
Obviously there is Valve, that goes without saying.
Recently, CD Project did make some moves in that direction, but nothing close to what Valve is offering.
bombcar3 hours ago
Factorio has phenomenal first-party modding support I've heard - https://lua-api.factorio.com/latest/
And of course, I wonder how many programmers today owe their jobs to Minecraft modding - Java modding is amazingly well supported, even if not always directly by Microsoft/Mojang.
1.7.10 for life!
Insanity9 hours ago
That’s an amazing project. It’s kinda sad that nowadays most AAA games are so locked down that the player will never get into modding.
For myself it started with Jedi Knight, and then eventually mods on the Source engine (CS:S / HL2). To me it’s a good way to get people excited about the possibilities of programming at a fairly young age.
snowram7 hours ago
Roblox commercialized that excitement. Kids now work directly for them and pretty much for free.
tsimionescu7 hours ago
Modding has always worked like that. Mods have always been unpayed work for the benefit of the game community, which ultimately also works to the benefit of the game publisher.
tomjakubowski19 minutes ago
Remember that Counter-Strike started as a Half-Life mod, before it was acquired by Valve. So modding work is only almost always unpaid.
(Same deal with DotA and Warcraft, in the Blizzardverse.)
nxobjectop5 hours ago
In the past, Valve has hired some of their most longest-tenured employees from modding, although not necessarily on GoldSrc - Counter-Strike and QuakeWorld Team Fortress come to mind. (But of course never Richochet.) The Narbacular Drop team came straight out of DigiPen with a noncommercial thesis project as well.
bombcar3 hours ago
A decent number of Mojang employees started out as Minecraft modders, and ConcernedApe hired one of the main stardew valley modders to help port code.
Forgeties794 hours ago
Yes but it’s typically a subset of players making/using them and not the cornerstone of the entire product. They also dangle the promise of making money in front of people, but when you dig into the specifics it’s actually very hard to get paid. You have to cross a certain threshold to even eligible for a payout even if you have accrued a little cash.
The relationship of kids making stuff (the vast majority with little to no compensation) for a private, for-profit company is incredibly direct. That’s why it leaves a sour taste for many of us.
post-it6 hours ago
Playing Roblox at age 10 shortly after it launched is what inspired me to learn to code.
bethekidyouwant6 hours ago
If your Roblox game makes money for the company they pay you.
recursive4 hours ago
That's what the marketing materials say, and that's what they want you to think. In practice it's very difficult to break even on it, even if you have a "successful" game.
thadt6 hours ago
As someone who spent hours playing Jedi Knight with friends and lots of mods, allow me to say - thank you :)
gww8 hours ago
That is how I became serious about programming. I played around a bit but I never really wrote anything useful until I started playing Asheron's Call. I learned C++ to write bots and other plugins for Decal (an embedded mod framework).
thrance8 hours ago
Modern Bethesda games, for all their faults, are still very moddable. But who needs these when we have Morrowind?
And same. Me personally, I learned Java to mod Minecraft. That's how I got into programming. Overall, I'd say modding is still in pretty good shape.
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NoboruWataya8 hours ago
Love these projects. Both the quantity and quality of the content added are really impressive.
sdsd5 hours ago
I wondered if this would be about PokeMMO, which I've recently started playing. Basically, they made a commercial Pokemon game by gluing the first five ROMS together, and they get around intellectual property by making players supply their own ROMs (which they assume you've acquired legally) for copyrighted assets.
It's incredibly fun. I'm pricklypears2 if anyone wants to play together. And if the devs read this, please add Mimikyu somehow I beg you <3
sevenseacat8 hours ago
Love this so much, as a long-time Morrowind fangirl.
(And yes, I've played TR quite a bit!)
Unaimend7 hours ago
TR is probably one of the best mods ever. I prefer their work to the newer Elder Scrolls entries
dyauspitr3 hours ago
Based on the title I thought this was going to be about Star Citizen.
anthk7 hours ago
Similar to Deus Ex with GMDX (no, the high res textures from one of the mods were atrociously bad with nonsense Hanzi/Kanji everywhere). It expanded the world with little touches here and there making the environment more believable and the game would still run under 64MB video cards at 800x600 with ease once you got 512MB or 768 to run the improved environments. Yes, the game would perfectly launch under 256MB... but, let's get real, 512MB of RAM are the bare minimum to run GMDX at the lowest playable settings (800x600).
The Nameless Mod was a great game yo play too, with tons of details to explore.