raspyberr3 days ago
It's funny that this roguelike is advertised as a roguelite and most roguelites are advertised as roguelikes.
mcv3 days ago
Yeah, the word "roguelike" seems to have rapidly lost its meaning these past couple of years.
darkfloo3 days ago
It was always pretty nebulous, relevant video by DoshDoshington https://youtu.be/FT6XfaHgyh0?si=xayqzhkkmYjB4_UC
dolni3 days ago
No, it wasn't always nebulous. Roguelike was a well-established genre for decades before it got hijacked and now means nothing.
Like all genres, games within the roguelike genre (or what some people call "traditional roguelikes") have some variance. But if you played two games in the "traditional roguelike" genre, you'd definitely feel the similarities.
These days if you pick two random games on Steam with the "roguelike" tag, you're going to get two experiences which are not even reminiscent of the other.
0x01FE3 days ago
Great video
GuB-423 days ago
Nowadays, roguelike = permadeath + procedural generation, roguelite = roguelike with some elements that carry over the next game.
The actual roguelikes that look like Rogue: text based, turn-by-turn dungeon crawlers are often now called "traditional roguelikes".
At first glance, it looks like a traditional roguelike, but maybe some elements carry over, putting it in the "roguelite" territory.
mcv3 days ago
What do you mean by "carry over"? Even in Nethack, you can find the graves of previous characters.
dolni3 days ago
The meaning degraded much earlier than just a couple years ago. People thought it was cool so they latched onto it. It seems like that process started 7-8 years ago, maybe even a bit further back.
jghn3 days ago
I played a *lot* of rogue in the early 80s. I can't remember a single game marketed as a "roguelike" that I've played that reminded me of playing rogue.
mcv3 days ago
I haven't played Rogue, but I've played a lot of Moria, Nethack, and AdoM. Those are what I think of when I hear "Roguelike", although even AdoM might be stretching it a bit with its massive non-random outdoor area.
Der_Einzige3 days ago
The term for OG roguelikes is the "Berlin interpretation" of roguelikes.
samrus3 days ago
This is great. Old school game dev where youd built the whole engine optimized for the game rather than using an over generalized mess like unity or unreal
h1fra3 days ago
Programming might be a roguelike game, you fail many times at a task, starting from scratch again and again, until you master the field
lock13 days ago
Real life might be a (hardcore) roguelike game too! ... except you can't restart on failure or reroll your starter kit
monsieurbanana3 days ago
> except you can't restart on failure
The jury's still out in that one
tigerlily3 days ago
And that's the trouble with death in rl, the permanence was never implied.
escapecharacter3 days ago
No one lets me use their bones files IRL though
camdroidw3 days ago
I know engineers don't like marketing but guys please please put screenshots before anything
Edit: okay I see them now but I quit the page once and I'm sure I'm not alone.
colordrops3 days ago
This is crazy in a good way
t222ic3 days ago
it actually … is?
Severian3 days ago
I use NP++ almost my entire day, and this would be great for short breaks. Awesome job!
shreyaha3 days ago
wow really a feel-good game
grimgrin3 days ago
this is the kinda github account I follow, peep their other work
adornKey3 days ago
Congratulations!
anupj3 days ago
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