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awkravchuk
Gamedev in Lisp. Part 2: Dungeons and Interfaces gitlab.com

maxwelljoslyn9 hours ago

This is what all technical tutorials should look like. Well-composed and generally free of grammatical errors, spends just the right amount of time explaining each new topic as it is introduced, comes with full code samples, and includes visual samples of what the code does. Also, lengthy enough to treat the material in depth, while still being sufficiently self-contained that I can follow along -- without having read part 1 and without more than a few months of Common Lisp under my belt from a couple years back (tho I've done a decent amount of Clojure and Emacs Lisp.)

Bravo, awkravchuk/Andrew :^)

(Crossposted from https://mxjn.me/2024/10/17/1)

varjag8 hours ago

Seconded! Top notch longform programming material.

fredrikholm13 hours ago

Few (tech) things pull at the heart string more than great projects/articles about Common Lisp. Man what a treat!

Read the first part when it came back, really excited to read this one. Kudos to the author!

awkravchukop13 hours ago

Thanks mate, I appreciate it :)

ertucetin9 hours ago

This is a very good read. I’m developing a multiplayer, third-person, spell-based shooter game using Lisp (ClojureScript). It’s a 3D web-based game. I’ll also be writing a blog post about my journey, including the tools and abstractions I created for the project. If you’re interested, here’s a demo link: https://wizardmasters.io

fire_lake9 hours ago

Jon Blow tried to make a game like this way back. It might be worth learning how/why it failed.

tines9 hours ago

Link to any video or anything on the subject?

adamrezich8 hours ago

Unless I'm mistaken, I think fire_lake might be referring to a wholly unrelated first-person RPG spellcasting game project wherein the player would draw glyphs with their mouse in order to cast spells, and then there would be a surprise later in the game based on this mechanic (which was later repurposed for The Witness).

modernerd8 hours ago

Yes, it reminded me of his talk on prototyping:

https://www.youtube.com/watch?v=ISutk1mauPM&t=426s

rtpgan hour ago

Tiled is great. I really wish there was an SVG equivalent though. Inkscape is alright but custom data parameters are really annoying to deal with, and ultimately the tool is built around drawing things to paper.

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mark_l_watson11 hours ago

Wow! Your package.sh and in general managing builds for three operating systems is a master class in itself - reading through the GitHub repo was a good learning experience.

I usually build command line Common Lisp apps in SBCL or LispWorks, but I might do the next one in ECL because having builds for both macOS and Linux would be cool, and it would be fun to try something new.

awkravchukop11 hours ago

Oh thanks! I've been building that CI stuff on top of CL infrastructure for a few years now, and it constantly breaks :D

dunefox13 hours ago

Nice, just this week I started developing a roguelike in Python, but Lisp might be cool as well.

awkravchukop13 hours ago

There's also this full-fledged Lisp-based roguelike tutorial: https://nwforrer.github.io/posts/roguelike-tutorial-part1

varjag8 hours ago

There's also Langband: a fairly complete Angband clone written in CL by my late friend. Including SDL/tiled version; however the code is pre-Quicklisp and it'd probably would be some work to get it to run again.

https://github.com/fufie/lambdarock

xixixao8 hours ago

This is super solid, but the setup in Part 1 (CL itself, Python, C, lots of steps) I think is indicative of why CL is not super popular, especially with young programmers. Which is a shame. Would be awesome if someone felt like putting in the work to make the language more approachable (installation wise).

wwfn5 hours ago

This doesn't exactly get at it, but https://ciel-lang.org/ is at least attacking part of too-many-steps problem while focusing more on the too-many-choices and long in the tooth defaults (as I understand it).

0xEF10 hours ago

I feel tricked. I came to learn to make a simple game, ended up learning tons about computing.

Love it!

sourcepluck13 hours ago

I was only looking back over Part 1 yesterday! What timing!

davexunit11 hours ago

I didn't know that bit of history about A* and Lisp! All roads lead to Lisp, it seems.

As mentioned at the end of the article, the next Lisp Game Jam starts next week on the 25th. Join in here: https://itch.io/jam/autumn-lisp-game-jam-2024

awkravchukop11 hours ago

I also learned it by chance while preparing the article :)

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Guthur12 hours ago

The event loop is brilliant example for how much `loop` is a full blown iteration DSL... love it or hate it ;)

awkravchukop12 hours ago

I used to scoff at it at first, but after a few years of CL programming loop is one of my favourite CL constructs :)

taeric12 hours ago

I'm with you there. Is a bit of a mind bend, as I really disliked it the first few times I saw it.

For an even sillier mind bend, I'm using tagbody to be able to directly transcribe some of Knuth's algorithms as I am learning them.

awkravchukop12 hours ago

Cool! Using tagbody feels like writing supercharged C or even assembler to me (not that I've used it much, but still).

CyberDildonics12 hours ago

I don't understand why turning a simple loop into a 'mindbend' is considered good. The downfall of programming is complexity, if you're getting your mind blown by a loop how are you going to do the rest of the program?

zelphirkalt11 hours ago

Something can be mindbending in its implementation, but offer a very convenient interface at the same time.

If mindbending isn't relating to its usage, but to its implementation, then I could see, how it could still be a good thing.

exe3411 hours ago

mindbending can also refer to something being deceptively simple. you might think it would be a big complicated mess, but using this one weird trick makes it really obvious what's going on.

CyberDildonics11 hours ago

How does that relate to a simple loop construct though? Why would you want that to be mind bending in interface or implementation? Every other language makes it as simple as possible.

SatvikBeri8 hours ago

This isn't really true – you have languages like Odin that only have a for loop, no while loop, that only supports index-based iteration. Then you have languages like Python that let you loop over an arbitrary iterable, and define your own iterables. Some languages allow conditionals in loops, some don't. Some let you loop over multiple iterables, while some only take one at a time.

Common Lisp happens to be on the upper end of what loop allows – you can use it as a standard for loop pretty easily, but the interface gives you many other options.

shawn_w7 hours ago

And then there's Scheme, where there are no iterative loops; all looping is done with recursion. You can build pretty much everything other languages do with loops on top of that, though.

groovy2shoesan hour ago

Not true. Scheme has `do`. See R7RS section 4.2.4 "Iteration".

medo-bear8 hours ago

> Common Lisp happens to be on the upper end of what loop allows – you can use it as a standard for loop pretty easily, but the interface gives you many other options.

If you really wanna get freaky try 'do. It is the heroin addicted cousin of 'loop

https://www.lispworks.com/documentation/HyperSpec/Body/m_do_...

shawn_w7 hours ago

`do` is very straightforward and basic compared to the things that `loop` allows.

medo-bear4 hours ago

oh no. maybe you have in mind 'dolist or 'dotimes

'do is much more general and way more powerful. in some sense 'loop is the taming of 'do. see for example

https://www.lispworks.com/documentation/lcl50/loop/loop-7.ht...

shawn_w4 hours ago

No, I mean do. It's basically just a C style for loop except with a return value. Nothing special.

medo-bear4 hours ago

yes the syntax for 'do is simple, like that of lisp. however 'do allows you to make far more complex iteration constructs than 'loop. 'loop is just a DSL to make some of these constructs more concise. read up on it

taeric11 hours ago

The mindbend was more of my approach to the construct. It began with disdain before even really using it much. Looking back, I really couldn't articulate what I disliked about it.

medo-bear8 hours ago

Simple minds loop simply

0xdeadbeefbabe11 hours ago

He started with a bent mind though.

BoingBoomTschak10 hours ago

Why loop when you can https://iterate.common-lisp.dev/ instead? No s-expr-less alien syntax, no need for `do` to switch to back to Lisp syntax, normal `if`/`when` without the ugly `else`/`end` and generally useful features added.

shawn_w7 hours ago

If I used Common Lisp more I'd probably have a go at copying Racket's `for` forms[1]; they're really nice because you can usally tell at a glance what they're going to return - `for/list` returns a list for example. No having to scan the body for a `collect`.

But in the meantime since discovering iterate I've barely used `loop`. It just feels so much more lispy and I find myself running to the documentation less often.

[1]: https://docs.racket-lang.org/reference/for.html

BoingBoomTschak6 hours ago

Interesting concept, but it visually has the same problem as loop IMO, using keywords to implement a new syntax instead of seamlessly blending with Lisp (at the cost of needing code walking, though).

And it seems to lack all the iterations drivers (incl. builtin destructuring) that make half of loop/iterate's usefulness and "reads like English" comfy factor; especially liking

  (for (i j) on list [by #'cddr])
  (for i initially init-expr then then-expr)
  (for prev previous i [initially init-expr])
  (for i in-{file,stream} [using #'reader])
The two lasts are iterate goodies and I often use the last with these custom readers: https://git.sr.ht/~q3cpma/cl-utils/tree/master/item/src/read...

shawn_w5 hours ago

Racket splits up the iteration forms from what to iterate over (sequences[1]). You can compose different sequence constructors together, or make brand new ones, without introducing new syntax.

It has limited destructuring - sequences can return multiple values, all of which can be bound. There's an adapter to convert one that does that into returning a single list, but not the other way around. If there was it could be used with `in-slice` to be equivalent to your first example.

I could probably write a new sequence to get the `previous` behavior; don't think `initially ... then` is possible.

Lots of sequences for reading from open ports (the Racket/Scheme name for CL streams)... `(for ([i (in-port)]) ...)` for example (with an optional reader argument defaulting to `read`).

[1]: https://docs.racket-lang.org/reference/sequences.html

Jtsummers9 hours ago

Have they fixed the problem in Iterate yet where it breaks any uses of the built-in count function?

BoingBoomTschak8 hours ago

Sadly no. Biggest bug in there, "fortunately". Easy to patch, though.

zelphirkalt12 hours ago

I like the SICP references.

edem8 hours ago

This reminds me of "Caves of Clojure": https://stevelosh.com/blog/2012/07/caves-of-clojure-01/

the_gorilla12 hours ago

[dead]

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